![]() ![]() I'll have to imagine the problem that people have with Dwarf Fortress initially are it's ASCII graphics and complex UI. Are you making any conscious efforts in either creating simpler systems or by providing more hints/tutorials/visual cues that allow for newer players to understand the more complex components of the game? Most people who have played Dwarf Fortress, which is one of the most recognizable influences for Timber and Stone, understand that there is a huge learning curve. Plus I've never met anyone that could quite keep up with my pace of work. I've worked with some big teams in the past and that can be more of a hindrance than a help. I never have to run anything by anyone, never have to pitch my ideas to other team members, nor do I have to convince someone else that what I happen to be working on that day has value. I'll continue to work on all my game projects alone. I'm not looking to start a game company or anything similar. ![]() If the Kickstarter is a success, how large are you planning on growing the team? You mention getting a composer, but are there other roles you are looking to have filled? In my excitement I threw together a Kickstarter of my own. I saw a great many game projects that were succeeding through crowd-funding. And when I did, I came to the realization that I'm not alone. I didn't discover Kickstarter's existence until a little more than a month ago. Not at all, I just wanted to build a game that I would like. I began to realize I was creating a game that I've always wanted to play, a game that didn't exist yet, so I kept with it.ĭid you start building Timber and Stone with funding it via Kickstarter in mind? Was the success of previous Kickstarters an encouraging force for you to start development on the game in the first place? That night I started work on Timber and Stone. I grabbed a sheet of paper and sketched out a mock-up of a grid based city building game, there were rivers, walls, fencing, farms and little blocky archers. Literally 6 months ago, at work during a lunch break. How long has the concept for Timber and Stone been around? In your Kickstarter you mention that you started working on it 5 months ago, but where did the idea for the game originate? In short, to become an indie game developer. I'm now aspiring to work on the game full time and publish it myself over the website. ![]() Timber and Stone has been the first project that I've shown to others, and the response has been much more than I expected. I started showing the project to personal friends who seemed to always respond by telling me that it was a game that people would want to play. I've worked on several game projects over the years, nothing that anybody should recognize as I've tended to keep my work to myself, but that changed with Timber and Stone. Well, I'm a hobbyist game developer and I've been programming and creating game art for as long as I can remember. Would you mind telling us a little bit about yourself and the people (or person) behind Timber and Stone? I was fortunate enough to get a hold of Robert and ask him a few questions regarding his Kickstarter and Timber and Stone: Robert’s Timber and Stone is a full 3D game that incorporates more RTS elements and looks like it could promise to maintain that sense of accomplishment and artistic allure that a game like Minecraft has. At its core it is a fortress building and unit management game with several very complex systems that dictate how the game is played. If you’re not all too familiar with Dwarf Fortress (it is a bit of a niche title), it is a free to play, ASCII based comprehensive Dwarf simulator. Having a heavy influence of the aforementioned titles, it is the child project of aspiring indie developer Robert Reed. Being an avid fan of Minecraft, Age of Empires, and Dwarf Fortress, it isn’t too much of a surprise that Timber and Stone would rub me in all of the right ways. Timber and Stone is one of those projects. With the increasing number of Kickstarter projects, there is still the feeling of excitement when you find a project that is the exact game you’ve been looking for. ![]()
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